![]() Each character’s stats and items are accounted for separately, both needing to be purchased at shops as you play. Each shop, by the way, has a unique owner that oozes personality visually and through their dialogue. Each character levels up separately with some slight rubberbanding, and levels equate to new moves or things unlocking in shops. You can choose from the onset to play as any of the four main characters, each having essentially the same movesets with visual distinctions. I could never get the timing right, and mid-combat became useless since enemies needed to finish a combo on you before you could maneuver again. I did find, though, that the blocking mechanic was nearly impossible to use. In addition, the attack patterns are diverse and can really go with the player’s preference, especially if you choose to make one of your two held items boost specific types of attacks attuned to your style. The combos flow and the moves look cool, for starters. River City Girls 2, for the most part, is precisely what you want from a modern beat ’em-up game and then some. And even the character designs and animation are all evocative of the same single aesthetic throughline. The colors are bubblegummy on the outside but fit for the gritty streets of River City on the inside. Likewise, the soundtrack is incredible, with the right cadence for every moment but always completely pumping. For me, starting off like this placed all of the gameplay and plot as instantly secondary to the atmosphere the game was establishing. These aesthetic elements are what really make River City Girls 2 shine. However, my thoughts on Way Forward and Arc System Works’ River City Girls 2 are on its own merits, as Kyoko, Misako, and their respective boyfriends, Riki and Kunio, bound off to save River City, or really, themselves, from the Sanwakai Syndicate.įrom the first second you turn on the game, you’ll be graced with three things that tell you exactly what quality and tenor of a game you’re getting into: a dope OVA upon bootup, a strong visual presence, and a ton of attitude. Software description provided by the publisher.I have never played the first River City Girls game, so understand that this review has no reference point to either the plot or the gameplay of the first go-around of this beat ’em up. Awesome anime intro, comic book cutscenes, English and Japanese voiceovers, and a spectacular soundtrack featuring RCG1 composer Megan McDuffee! ![]() Loads of NPCs to meet, interact with, and punch in the face - including surprise cameos! New "hired heavies" aid you in battle! Have two recruits at once! Play solo or team up with a friend, locally or online River City is bigger than ever! New locations with multiple routes and secret areas! Enhanced combat: guard crushes, lift-off combos, double-team maneuvers, and more! Six playable characters, each with their own fighting styles and upgradable move sets! The River City Girls are ready for round 2! When an old foe resurfaces, Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure packed with new abilities, enemies, environments, and more! Team up for local or online co-op, then pound punks into the dirt with brand-new guard-crush attacks, lift-off combos, double-team maneuvers, and other knuckle-busting techniques! Level-up to earn new moves, buy items and accessories in more than 30 shops, and recruit defeated foes and hired heavies to help you on your way! River City is bigger than ever, with more locations to explore, more objects to destroy, and a day-night cycle! With nonlinear gameplay, a dynamic story system, and another epic soundtrack by Megan McDuffee, River City Girls 2 will keep you brawling until all your enemies yell "BARF!" ![]()
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